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# KF2-BoxPainterLib
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[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-BoxPainterLib)](https://github.com/GenZmeY/KF2-BoxPainterLib/tags)
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[![MegaLinter](https://github.com/GenZmeY/KF2-BoxPainterLib/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-BoxPainterLib/actions/workflows/mega-linter.yml)
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[![GitHub top language](https://img.shields.io/github/languages/top/GenZmeY/KF2-BoxPainterLib)](https://docs.unrealengine.com/udk/Three/WebHome.html)
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[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-BoxPainterLib)](LICENSE)
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**2D box drawing library**
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**2D box drawing library.
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Ported from [YetAnotherScoreboard](https://github.com/GenZmeY/KF2-YetAnotherScoreboard) and published under LGPLv3 due to licensing issues with some closed source mods.**
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# Add to your project
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There are two ways to add BoxPainterLib to your project:
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## Add to your project
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If your code uses the GPL or LGPL you can choose any of the methods below. But if you're using a different license and don't want to change it to the (L)GPL, then you should use methods 1 or 2, and don't make changes to the BoxPainterLib code.
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**Here are the ways:**
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### 1. As [git submodule](https://git-scm.com/book/en/v2/Git-Tools-Submodules)
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Open git-bash and go to your project: `cd <your_project_path>`
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Add submodule: `git submodule add https://github.com/GenZmeY/KF2-BoxPainterLib BoxPainterLib`
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### 2. As standalone sources
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Create a `BoxPainterLib` folder and put [this repo](https://github.com/GenZmeY/KF2-BoxPainterLib) there.
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# Using
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### 3. As part of your sources (only for GPL and LGPL projects)
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Include the BoxPainterLib code in your project wherever you want and however you like, make (or not) any changes
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## Using
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1. Create `BoxPainter` object: `BoxPainter = new class'BoxPainterLib.BoxPainter';`
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2. Initialize the canvas: `BoxPainter.Canvas = <REPLACE_THIS_WITH_YOUR_CANVAS_OBJECT>;`
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3. `BoxPainter` is ready! Use functions [DrawBox(...)](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainter.uc#L3) and [DrawShapedBox(...)](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainterBase.uc#L129) to draw cool interface boxes.
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# Available Functions
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#### DrawShapedBox(float X, float Y, float W, float H, float Edge, byte TopLeftShape, byte TopRightShape, byte BottomLeftShape, byte BottomRightShape)
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## Available Functions
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**DrawShapedBox(float X, float Y, float W, float H, float Edge, byte TopLeftShape, byte TopRightShape, byte BottomLeftShape, byte BottomRightShape)**
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Draws a box using the [shape code](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainterBase.uc#L13) for each corner:
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- ECS_Corner
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- ECS_BeveledCorner
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- ECS_VerticalCorner
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- ECS_HorisontalCorner
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#### DrawBox(float X, float Y, float Width, float Height, float Edge, optional byte Shape = 0)
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**DrawBox(float X, float Y, float Width, float Height, float Edge, optional byte Shape = 0)**
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Draws a box using the shape code:
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![](rect_shapes.png)
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![codes_table](rect_shapes.png)
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# Build
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## Build
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If you are using [KF2-BuildTools](https://github.com/GenZmeY/KF2-BuildTools) open `builder.cfg` and add `BoxPainterLib` **first** in `PackageBuildOrder` and `PackageUpload` parameters
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If you are building manually add line `ModPackages=BoxPainterLib` to your `KFEditor.ini` before all other `ModPackages`
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Now build the mod. `BoxPainterLib.u` library will be next to your `*.u` files
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# Examples
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## Examples
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[KF2-YetAnotherScoreboard](https://github.com/GenZmeY/KF2-YetAnotherScoreboard)
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# License
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[GNU LGPLv3](LICENSE)
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## License
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[![license](https://www.gnu.org/graphics/lgplv3-with-text-154x68.png)](LICENSE)
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