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@ -9,7 +9,7 @@ But you can build it yourself, for this there is a Makefile.
This tool has served well, but since its inception, the community has moved forward in protecting KF2 servers from DDoS. This tool has served well, but since its inception, the community has moved forward in protecting KF2 servers from DDoS.
I highly recommend paying attention to the solution from [baztheallmighty](https://forums.tripwireinteractive.com/index.php?members/baztheallmighty.110378/): I highly recommend paying attention to the solution from [baztheallmighty](https://forums.tripwireinteractive.com/index.php?members/baztheallmighty.110378/):
[forums.tripwireinteractive.com / KF2 Sever DDos Defence / Post#114](https://forums.tripwireinteractive.com/index.php?threads/kf2-or-any-unreal-engine-3-server-on-redhat-centos-rocky-alma-linux-ddos-defense-with-the-help-of-firewalld.2337631/page-6#post-2355626) https://forums.tripwireinteractive.com/index.php?threads/kf2-or-any-unreal-engine-3-server-on-redhat-centos-rocky-alma-linux-ddos-defense-with-the-help-of-firewalld.2337631/page-6#post-2355626
This method limits the number of connections from each IP so junk traffic is dropped before it even reaches the kf2 server. **It is much more efficient than this tool.** This method limits the number of connections from each IP so junk traffic is dropped before it even reaches the kf2 server. **It is much more efficient than this tool.**
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If you want to continue using this tool for any reason, it will be useful to reduce the `ConnectionTimeout` so that fake connections are closed faster and do not overload the server: If you want to continue using this tool for any reason, it will be useful to reduce the `ConnectionTimeout` so that fake connections are closed faster and do not overload the server: