156 lines
3.0 KiB
Ucode
156 lines
3.0 KiB
Ucode
class AAL extends Info
|
|
config(AAL);
|
|
|
|
const LatestVersion = 1;
|
|
|
|
const CfgAdminList = class'AdminList';
|
|
|
|
var private config int Version;
|
|
var private config E_LogLevel LogLevel;
|
|
|
|
var private OnlineSubsystem OS;
|
|
var private Array<UniqueNetId> AdminUIDList;
|
|
|
|
public simulated function bool SafeDestroy()
|
|
{
|
|
`Log_Trace();
|
|
|
|
return (bPendingDelete || bDeleteMe || Destroy());
|
|
}
|
|
|
|
public event PreBeginPlay()
|
|
{
|
|
`Log_Trace();
|
|
|
|
if (WorldInfo.NetMode == NM_Client)
|
|
{
|
|
`Log_Fatal("Wrong NetMode:" @ WorldInfo.NetMode);
|
|
SafeDestroy();
|
|
return;
|
|
}
|
|
|
|
Super.PreBeginPlay();
|
|
|
|
PreInit();
|
|
}
|
|
|
|
public event PostBeginPlay()
|
|
{
|
|
`Log_Trace();
|
|
|
|
if (bPendingDelete || bDeleteMe) return;
|
|
|
|
Super.PostBeginPlay();
|
|
|
|
PostInit();
|
|
}
|
|
|
|
private function PreInit()
|
|
{
|
|
`Log_Trace();
|
|
|
|
if (Version == `NO_CONFIG)
|
|
{
|
|
LogLevel = LL_Info;
|
|
SaveConfig();
|
|
}
|
|
|
|
CfgAdminList.static.InitConfig(Version, LatestVersion, LogLevel);
|
|
|
|
switch (Version)
|
|
{
|
|
case `NO_CONFIG:
|
|
`Log_Info("Config created");
|
|
|
|
case MaxInt:
|
|
`Log_Info("Config updated to version" @ LatestVersion);
|
|
break;
|
|
|
|
case LatestVersion:
|
|
`Log_Info("Config is up-to-date");
|
|
break;
|
|
|
|
default:
|
|
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
|
|
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
|
|
`Log_Warn("The config version will be changed to" @ LatestVersion);
|
|
break;
|
|
}
|
|
|
|
if (LatestVersion != Version)
|
|
{
|
|
Version = LatestVersion;
|
|
SaveConfig();
|
|
}
|
|
|
|
if (LogLevel == LL_WrongLevel)
|
|
{
|
|
LogLevel = LL_Info;
|
|
|
|
`Log_Warn("Wrong 'LogLevel', return to default value");
|
|
|
|
SaveConfig();
|
|
}
|
|
`Log_Base("LogLevel:" @ LogLevel);
|
|
|
|
OS = class'GameEngine'.static.GetOnlineSubsystem();
|
|
if (OS != None)
|
|
{
|
|
AdminUIDList = CfgAdminList.static.Load(OS, LogLevel);
|
|
}
|
|
else
|
|
{
|
|
`Log_Fatal("Can't get online subsystem!");
|
|
SafeDestroy();
|
|
}
|
|
}
|
|
|
|
private function PostInit()
|
|
{
|
|
`Log_Trace();
|
|
}
|
|
|
|
public function NotifyLogin(Controller C)
|
|
{
|
|
local PlayerController PC;
|
|
local PlayerReplicationInfo PRI;
|
|
local String UniqueID;
|
|
local String SteamID;
|
|
local String Profile;
|
|
|
|
`Log_Trace();
|
|
|
|
if (C == None || C.PlayerReplicationInfo == None) return;
|
|
|
|
PRI = C.PlayerReplicationInfo;
|
|
|
|
if (AdminUIDList.Find('Uid', PRI.UniqueId.Uid) != INDEX_NONE)
|
|
{
|
|
PRI.bAdmin = true;
|
|
|
|
UniqueID = OS.UniqueNetIdToString(PRI.UniqueId);
|
|
|
|
PC = PlayerController(C);
|
|
if (PC != None && !PC.bIsEosPlayer)
|
|
{
|
|
SteamID = OS.UniqueNetIdToInt64(PRI.UniqueId);
|
|
Profile = "https://steamcommunity.com/profiles/" $ SteamID;
|
|
|
|
`Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ "," @ SteamID $ "," @ Profile $ ")");
|
|
}
|
|
else
|
|
{
|
|
`Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ ")");
|
|
}
|
|
}
|
|
}
|
|
|
|
public function NotifyLogout(Controller C)
|
|
{
|
|
`Log_Trace();
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
|
|
}
|