class Mut extends KFMutator; var private AAL AAL; public simulated function bool SafeDestroy() { return (bPendingDelete || bDeleteMe || Destroy()); } public event PreBeginPlay() { Super.PreBeginPlay(); if (WorldInfo.NetMode == NM_Client) return; foreach WorldInfo.DynamicActors(class'AAL', AAL) { break; } if (AAL == None) { AAL = WorldInfo.Spawn(class'AAL'); } if (AAL == None) { `Log_Base("FATAL: Can't Spawn 'AAL'"); SafeDestroy(); } } public function AddMutator(Mutator M) { if (M == Self) return; if (M.Class == Class) Mut(M).SafeDestroy(); else Super.AddMutator(M); } public function NotifyLogin(Controller C) { AAL.NotifyLogin(C); Super.NotifyLogin(C); } public function NotifyLogout(Controller C) { AAL.NotifyLogout(C); Super.NotifyLogout(C); } defaultproperties { }