[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin[/img] [img]https://img.shields.io/steam/favorites/2848836389[/img] [img]https://img.shields.io/steam/update-date/2848836389[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2848836389][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin[/img][/url] [h1]Description[/h1] Small server-side mutator that allows specified players to automatically login as an admin. [h1]Whitelisted?[/h1] [b]No.[/b] But I really hope that it will be whitelisted. [b]⚠️ I submitted whitelist request here:[/b] https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-mutators.120340/post-2353666 [h1]Usage (server)[/h1] [b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i] [olist] [*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b]; [*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not): [b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b] ❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️ [*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist): [b]ServerSubscribedWorkshopItems=2848836389[/b] [*]Start the server and wait until the mutator is downloading; [*]Add mutator to server start parameters: [b]?Mutator=AAL.AALMut[/b] and restart the server. [/olist] [h1]Important setup information[/h1] The config should be created on first start, but now the game contains a bug that initializes the config values ​​randomly if they are not explicitly set. Thus, the config may have incorrect values ​​or not be created at all. So if you are using this mutator for the first time, I highly recommend doing the following: [olist] [*]Create (modify) [b]KFAAL.ini[/b] manually. Put the following content there: [b][AAL.AAL] Version=0[/b] [*]Start the game/server with AAL to generate the contents of the config. [*]Close the game/server. [/olist] [b]Right now this is the only way to correctly create the default config.[/b] Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday. [h1]Setup (KFAAL.ini)[/h1] [list] [*]Use [b]AdminId[/b] to set the list of admins. You can use UniqueID or SteamID; [/list] [h1]Getting ID[/h1] You can view the Steam ID and UniqueID in WebAdmin on the PLAYERS tab: [img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID1.png[/img] But don't try to use the SteamID from here for EGS players - it won't work. SteamID is for Steam players only. UniqueID is suitable for all platforms. SteamID can also be obtained from the player's profile, look at the URL: [img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID2.png[/img] If a player uses a nickname in a link to their profile, then add this to the profile url: [b]?xml=1[/b] [img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID3.png[/img] [h1]Sources[/h1] [url=https://github.com/GenZmeY/KF2-AdminAutoLogin]https://github.com/GenZmeY/KF2-AdminAutoLogin[/url] [b](GNU GPLv3)[/b]