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24 Commits

Author SHA1 Message Date
a95a3fb8d5
Merge pull request #3 from GenZmeY/short-name
add short alias for mutator
2024-03-08 16:10:40 +03:00
a1fe46bf8b
update ci/cd 2023-12-31 23:04:45 +03:00
b7a1e233d8
Merge branch 'master' into short-name 2023-12-31 22:59:04 +03:00
263e78ef33
update ci/cd 2023-12-31 20:49:51 +03:00
258e9456bd
add short alias for mutator 2023-12-31 20:15:56 +03:00
ee325fc386 Revert "add group name"
This reverts commit f7c3b61bb4.
2023-06-29 01:06:02 +03:00
f7c3b61bb4 add group name 2023-06-12 18:55:11 +03:00
d001a5c11e
Merge pull request #2 from GenZmeY/mut-update
small mut update
2023-06-06 21:14:43 +03:00
9ed1969c7e small mut update 2023-06-03 16:51:18 +03:00
744d9c6b30 update .editorconfig 2023-05-14 12:16:01 +03:00
da2e6dac59 update build tools to v1.9.2-1-gfb458ac 2023-05-12 23:47:40 +03:00
f65238de0a update build tools to v1.9.1-6-gddc0bb2 2023-05-10 08:48:07 +03:00
65226ad694 update build tools 2023-05-10 07:31:05 +03:00
8ba4226a8f
Update README.md 2023-05-10 04:21:53 +03:00
cda1a26df4 update build tools 2023-05-10 03:07:30 +03:00
82fd1a2f4f update .editorconfig
I changed my mind a little
2023-05-02 22:31:58 +03:00
0ff11a392b
Merge pull request #1 from GenZmeY/MegaLinter
add Mega Linter
2023-05-02 01:47:28 +03:00
37539b4611 add MegaLinter badge 2023-05-02 01:43:57 +03:00
a10ad31817 update formatting to match .editorconfig 2023-05-02 01:38:24 +03:00
8c834e2ed0 add MegaLinter and .editorconfig 2023-05-02 01:04:22 +03:00
b887e19077 update build tools 2023-05-02 01:03:12 +03:00
84571178a9 update description 2022-11-07 05:58:38 +03:00
3254fb949c Auto enable cheats 2022-11-07 05:28:50 +03:00
3be5c302c5 update description 2022-10-01 21:29:01 +03:00
15 changed files with 554 additions and 366 deletions

33
.editorconfig Normal file
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@ -0,0 +1,33 @@
root = true
# Global
[*]
indent_style = unset
indent_size = 4
tab_width = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = unset
# Unreal Engine 3 / Source
[*.uc]
indent_style = tab
[*.{uci,upkg}]
# Unreal Engine 3 / i18n
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
charset = utf-16le
# Other
[*.md]
indent_style = space
trim_trailing_whitespace = false
[*.yml]
indent_style = space
indent_size = 2
[*.{txt,cfg,conf}]
indent_style = tab

114
.github/workflows/mega-linter.yml vendored Normal file
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@ -0,0 +1,114 @@
---
name: MegaLinter
permissions: read-all
on:
push:
pull_request:
branches:
- master
env:
APPLY_FIXES: none
APPLY_FIXES_EVENT: pull_request
APPLY_FIXES_MODE: commit
FILTER_REGEX_EXCLUDE: (mega-linter.yml)
DISABLE: SPELL
concurrency:
group: ${{ github.ref }}-${{ github.workflow }}
cancel-in-progress: true
jobs:
megalinter:
name: MegaLinter
runs-on: ubuntu-latest
permissions:
contents: write
issues: write
pull-requests: write
steps:
- name: Checkout Code
uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
fetch-depth: 0
- name: MegaLinter
uses: oxsecurity/megalinter@7e042c726c68415475b05a65a686c612120a1232
id: ml
env:
VALIDATE_ALL_CODEBASE: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Archive production artifacts
uses: actions/upload-artifact@c7d193f32edcb7bfad88892161225aeda64e9392
if: success() || failure()
with:
name: MegaLinter reports
path: |
megalinter-reports
mega-linter.log
- name: Set APPLY_FIXES_IF var
run: |
printf 'APPLY_FIXES_IF=%s\n' "${{
steps.ml.outputs.has_updated_sources == 1 &&
(
env.APPLY_FIXES_EVENT == 'all' ||
env.APPLY_FIXES_EVENT == github.event_name
) &&
(
github.event_name == 'push' ||
github.event.pull_request.head.repo.full_name == github.repository
)
}}" >> "${GITHUB_ENV}"
- name: Set APPLY_FIXES_IF_* vars
run: |
printf 'APPLY_FIXES_IF_PR=%s\n' "${{
env.APPLY_FIXES_IF == 'true' &&
env.APPLY_FIXES_MODE == 'pull_request'
}}" >> "${GITHUB_ENV}"
printf 'APPLY_FIXES_IF_COMMIT=%s\n' "${{
env.APPLY_FIXES_IF == 'true' &&
env.APPLY_FIXES_MODE == 'commit' &&
(!contains(fromJSON('["refs/heads/main", "refs/heads/master"]'), github.ref))
}}" >> "${GITHUB_ENV}"
- name: Create Pull Request with applied fixes
uses: peter-evans/create-pull-request@153407881ec5c347639a548ade7d8ad1d6740e38
id: cpr
if: env.APPLY_FIXES_IF_PR == 'true'
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
commit-message: "[MegaLinter] Apply linters automatic fixes"
title: "[MegaLinter] Apply linters automatic fixes"
labels: bot
- name: Create PR output
if: env.APPLY_FIXES_IF_PR == 'true'
run: |
echo "PR Number - ${{ steps.cpr.outputs.pull-request-number }}"
echo "PR URL - ${{ steps.cpr.outputs.pull-request-url }}"
- name: Prepare commit
if: env.APPLY_FIXES_IF_COMMIT == 'true'
run: sudo chown -Rc $UID .git/
- name: Commit and push applied linter fixes
uses: stefanzweifel/git-auto-commit-action@8756aa072ef5b4a080af5dc8fef36c5d586e521d
if: env.APPLY_FIXES_IF_COMMIT == 'true'
with:
branch: >-
${{
github.event.pull_request.head.ref ||
github.head_ref ||
github.ref
}}
commit_message: "[MegaLinter] Apply linters fixes"
commit_user_name: "github-actions"
commit_user_email: "github-actions[bot]@users.noreply.github.com"

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@ -1,156 +1,187 @@
class AAL extends Info class AAL extends Info
config(AAL); config(AAL);
const LatestVersion = 1; const LatestVersion = 2;
const CfgAdminList = class'AdminList'; const ProfileURL = "https://steamcommunity.com/profiles/";
var private config int Version; const CfgAdminList = class'AdminList';
var private config E_LogLevel LogLevel;
var private config int Version;
var private OnlineSubsystem OS; var private config E_LogLevel LogLevel;
var private Array<UniqueNetId> AdminUIDList; var private config bool bAutoEnableCheats;
public simulated function bool SafeDestroy() var private OnlineSubsystem OS;
{ var private Array<UniqueNetId> AdminUIDList;
`Log_Trace(); var private Array<UniqueNetId> AdminUIDListActive;
return (bPendingDelete || bDeleteMe || Destroy()); public simulated function bool SafeDestroy()
} {
`Log_Trace();
public event PreBeginPlay()
{ return (bPendingDelete || bDeleteMe || Destroy());
`Log_Trace(); }
if (WorldInfo.NetMode == NM_Client) public event PreBeginPlay()
{ {
`Log_Fatal("Wrong NetMode:" @ WorldInfo.NetMode); `Log_Trace();
SafeDestroy();
return; if (WorldInfo.NetMode == NM_Client)
} {
`Log_Fatal("Wrong NetMode:" @ WorldInfo.NetMode);
Super.PreBeginPlay(); SafeDestroy();
return;
PreInit(); }
}
Super.PreBeginPlay();
public event PostBeginPlay()
{ PreInit();
`Log_Trace(); }
if (bPendingDelete || bDeleteMe) return; public event PostBeginPlay()
{
Super.PostBeginPlay(); `Log_Trace();
PostInit(); if (bPendingDelete || bDeleteMe) return;
}
Super.PostBeginPlay();
private function PreInit()
{ PostInit();
`Log_Trace(); }
if (Version == `NO_CONFIG) private function PreInit()
{ {
LogLevel = LL_Info; `Log_Trace();
SaveConfig();
} if (Version == `NO_CONFIG)
{
CfgAdminList.static.InitConfig(Version, LatestVersion, LogLevel); LogLevel = LL_Info;
SaveConfig();
switch (Version) }
{
case `NO_CONFIG: CfgAdminList.static.InitConfig(Version, LatestVersion, LogLevel);
`Log_Info("Config created");
switch (Version)
case MaxInt: {
`Log_Info("Config updated to version" @ LatestVersion); case `NO_CONFIG:
break; `Log_Info("Config created");
case LatestVersion: case 1:
`Log_Info("Config is up-to-date"); bAutoEnableCheats = false;
break;
case MaxInt:
default: `Log_Info("Config updated to version" @ LatestVersion);
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)"); break;
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
`Log_Warn("The config version will be changed to" @ LatestVersion); case LatestVersion:
break; `Log_Info("Config is up-to-date");
} break;
if (LatestVersion != Version) default:
{ `Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
Version = LatestVersion; `Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
SaveConfig(); `Log_Warn("The config version will be changed to" @ LatestVersion);
} break;
}
if (LogLevel == LL_WrongLevel)
{ if (LatestVersion != Version)
LogLevel = LL_Info; {
Version = LatestVersion;
`Log_Warn("Wrong 'LogLevel', return to default value"); SaveConfig();
}
SaveConfig();
} if (LogLevel == LL_WrongLevel)
`Log_Base("LogLevel:" @ LogLevel); {
LogLevel = LL_Info;
OS = class'GameEngine'.static.GetOnlineSubsystem();
if (OS != None) `Log_Warn("Wrong 'LogLevel', return to default value");
{
AdminUIDList = CfgAdminList.static.Load(OS, LogLevel); SaveConfig();
} }
else `Log_Base("LogLevel:" @ LogLevel);
{
`Log_Fatal("Can't get online subsystem!"); OS = class'GameEngine'.static.GetOnlineSubsystem();
SafeDestroy(); if (OS != None)
} {
} AdminUIDList = CfgAdminList.static.Load(OS, LogLevel);
}
private function PostInit() else
{ {
`Log_Trace(); `Log_Fatal("Can't get online subsystem!");
} SafeDestroy();
}
public function NotifyLogin(Controller C) }
{
local PlayerController PC; private function PostInit()
local PlayerReplicationInfo PRI; {
local String UniqueID; `Log_Trace();
local String SteamID; }
local String Profile;
public function NotifyLogin(Controller C)
`Log_Trace(); {
local PlayerController PC;
if (C == None || C.PlayerReplicationInfo == None) return; local PlayerReplicationInfo PRI;
local String UniqueID;
PRI = C.PlayerReplicationInfo; local String SteamID;
if (AdminUIDList.Find('Uid', PRI.UniqueId.Uid) != INDEX_NONE) `Log_Trace();
{
PRI.bAdmin = true; if (C == None || C.PlayerReplicationInfo == None) return;
UniqueID = OS.UniqueNetIdToString(PRI.UniqueId); PRI = C.PlayerReplicationInfo;
PC = PlayerController(C); if (AdminUIDList.Find('Uid', PRI.UniqueId.Uid) != INDEX_NONE)
if (PC != None && !PC.bIsEosPlayer) {
{ PRI.bAdmin = true;
SteamID = OS.UniqueNetIdToInt64(PRI.UniqueId); }
Profile = "https://steamcommunity.com/profiles/" $ SteamID;
if (PRI.bAdmin)
`Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ "," @ SteamID $ "," @ Profile $ ")"); {
} AdminUIDListActive.AddItem(PRI.UniqueId);
else
{ UniqueID = OS.UniqueNetIdToString(PRI.UniqueId);
`Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ ")");
} PC = PlayerController(C);
}
} if (PC != None && bAutoEnableCheats)
{
public function NotifyLogout(Controller C) PC.AddCheats(true);
{ }
`Log_Trace();
} if (PC != None && !PC.bIsEosPlayer)
{
defaultproperties SteamID = OS.UniqueNetIdToInt64(PRI.UniqueId);
{ `Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ "," @ SteamID $ "," @ ProfileURL $ SteamID $ ")");
}
else
{
`Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ ")");
}
}
}
public function NotifyLogout(Controller C)
{
local PlayerReplicationInfo PRI;
local String UniqueID;
local String SteamID;
`Log_Trace();
if (C == None || C.PlayerReplicationInfo == None) return;
PRI = C.PlayerReplicationInfo;
if (PRI.bAdmin || AdminUIDListActive.Find('Uid', PRI.UniqueId.Uid) != INDEX_NONE)
{
AdminUIDListActive.RemoveItem(PRI.UniqueId);
UniqueID = OS.UniqueNetIdToString(PRI.UniqueId);
SteamID = OS.UniqueNetIdToInt64(PRI.UniqueId);
`Log_Info("Admin logout:" @ PRI.PlayerName @ "(" $ UniqueID $ "," @ SteamID $ "," @ ProfileURL $ SteamID $ ")");
}
}
defaultproperties
{
} }

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@ -1,4 +1,4 @@
[Flags] [Flags]
AllowDownload=False AllowDownload=False
ClientOptional=False ClientOptional=False
ServerSideOnly=True ServerSideOnly=True

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@ -1,60 +1 @@
class AALMut extends KFMutator; class AALMut extends Mut; // backward compatibility
var private AAL AAL;
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'AAL', AAL)
{
break;
}
if (AAL == None)
{
AAL = WorldInfo.Spawn(class'AAL');
}
if (AAL == None)
{
`Log_Base("FATAL: Can't Spawn 'AAL'");
SafeDestroy();
}
}
public function AddMutator(Mutator Mut)
{
if (Mut == Self) return;
if (Mut.Class == Class)
Mut.Destroy();
else
Super.AddMutator(Mut);
}
public function NotifyLogin(Controller C)
{
AAL.NotifyLogin(C);
Super.NotifyLogin(C);
}
public function NotifyLogout(Controller C)
{
AAL.NotifyLogout(C);
Super.NotifyLogout(C);
}
defaultproperties
{
}

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@ -1,84 +1,84 @@
class AdminList extends Object class AdminList extends Object
config(AAL) config(AAL)
abstract; abstract;
var private config Array<String> AdminId; var private config Array<String> AdminId;
public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel) public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
switch (Version) switch (Version)
{ {
case `NO_CONFIG: case `NO_CONFIG:
ApplyDefault(LogLevel); ApplyDefault(LogLevel);
default: break; default: break;
} }
if (LatestVersion != Version) if (LatestVersion != Version)
{ {
StaticSaveConfig(); StaticSaveConfig();
} }
} }
public static function Array<UniqueNetId> Load(OnlineSubsystem OS, E_LogLevel LogLevel) public static function Array<UniqueNetId> Load(OnlineSubsystem OS, E_LogLevel LogLevel)
{ {
local Array<UniqueNetId> UIDs; local Array<UniqueNetId> UIDs;
local UniqueNetId UID; local UniqueNetId UID;
local String ID; local String ID;
`Log_TraceStatic(); `Log_TraceStatic();
foreach default.AdminId(ID) foreach default.AdminId(ID)
{ {
if (AnyToUID(OS, ID, UID, LogLevel)) if (AnyToUID(OS, ID, UID, LogLevel))
{ {
UIDs.AddItem(UID); UIDs.AddItem(UID);
`Log_Debug("Loaded:" @ ID); `Log_Debug("Loaded:" @ ID);
} }
else else
{ {
`Log_Warn("Can't load AdminId:" @ ID); `Log_Warn("Can't load AdminId:" @ ID);
} }
} }
if (default.AdminId.Length == UIDs.Length) if (default.AdminId.Length == UIDs.Length)
{ {
`Log_Info("Loaded" @ UIDs.Length @ "entries"); `Log_Info("Loaded" @ UIDs.Length @ "entries");
} }
else else
{ {
`Log_Info("Loaded" @ UIDs.Length @ "of" @ default.AdminId.Length @ "entries"); `Log_Info("Loaded" @ UIDs.Length @ "of" @ default.AdminId.Length @ "entries");
} }
return UIDs; return UIDs;
} }
private static function ApplyDefault(E_LogLevel LogLevel) private static function ApplyDefault(E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
default.AdminId.Length = 0; default.AdminId.Length = 0;
default.AdminId.AddItem("76561190000000000"); default.AdminId.AddItem("76561190000000000");
default.AdminId.AddItem("0x0000000000000000"); default.AdminId.AddItem("0x0000000000000000");
} }
private static function bool IsUID(String ID, E_LogLevel LogLevel) private static function bool IsUID(String ID, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
return (Left(ID, 2) ~= "0x"); return (Left(ID, 2) ~= "0x");
} }
private static function bool AnyToUID(OnlineSubsystem OS, String ID, out UniqueNetId UID, E_LogLevel LogLevel) private static function bool AnyToUID(OnlineSubsystem OS, String ID, out UniqueNetId UID, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
return IsUID(ID, LogLevel) ? OS.StringToUniqueNetId(ID, UID) : OS.Int64ToUniqueNetId(ID, UID); return IsUID(ID, LogLevel) ? OS.StringToUniqueNetId(ID, UID) : OS.Int64ToUniqueNetId(ID, UID);
} }
defaultproperties defaultproperties
{ {
} }

60
AAL/Classes/Mut.uc Normal file
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@ -0,0 +1,60 @@
class Mut extends KFMutator;
var private AAL AAL;
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'AAL', AAL)
{
break;
}
if (AAL == None)
{
AAL = WorldInfo.Spawn(class'AAL');
}
if (AAL == None)
{
`Log_Base("FATAL: Can't Spawn 'AAL'");
SafeDestroy();
}
}
public function AddMutator(Mutator M)
{
if (M == Self) return;
if (M.Class == Class)
Mut(M).SafeDestroy();
else
Super.AddMutator(M);
}
public function NotifyLogin(Controller C)
{
AAL.NotifyLogin(C);
Super.NotifyLogin(C);
}
public function NotifyLogout(Controller C)
{
AAL.NotifyLogout(C);
Super.NotifyLogout(C);
}
defaultproperties
{
}

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@ -1,20 +1,20 @@
class _Logger extends Object class _Logger extends Object
abstract; abstract;
enum E_LogLevel enum E_LogLevel
{ {
LL_WrongLevel, LL_WrongLevel,
LL_None, LL_None,
LL_Fatal, LL_Fatal,
LL_Error, LL_Error,
LL_Warning, LL_Warning,
LL_Info, LL_Info,
LL_Debug, LL_Debug,
LL_Trace, LL_Trace,
LL_All LL_All
}; };
defaultproperties defaultproperties
{ {
} }

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@ -1,2 +1,2 @@
// Constants // Constants
`define NO_CONFIG 0 `define NO_CONFIG 0

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@ -1,3 +1,3 @@
// Imports // Imports
`include(Logger.uci) `include(Logger.uci)
`include(Constants.uci) `include(Constants.uci)

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@ -1,15 +1,15 @@
// Logger // Logger
`define Log_Tag 'AAL' `define Log_Tag 'AAL'
`define LocationStatic "`{ClassName}::" $ GetFuncName() `define LocationStatic "`{ClassName}::" $ GetFuncName()
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag) `define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag) `define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag) `define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag) `define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag) `define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag) `define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag) `define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag) `define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)

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@ -1,10 +1,13 @@
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin[/img] [img]https://img.shields.io/steam/favorites/2848836389[/img] [img]https://img.shields.io/steam/update-date/2848836389[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2848836389][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin[/img][/url] [img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin[/img] [img]https://img.shields.io/steam/downloads/2848836389[/img] [img]https://img.shields.io/steam/favorites/2848836389[/img] [img]https://img.shields.io/steam/update-date/2848836389[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2848836389][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin[/img][/url]
[h1]Description[/h1] [h1]Description[/h1]
Small server-side mutator that allows specified players to automatically login as an admin. Small server-side mutator that allows specified players to automatically login as an admin.
[h1]Whitelisted?[/h1] [h1]Whitelisted?[/h1]
No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved. [b]No.[/b] But I really hope that it will be whitelisted.
[b]⚠️ I submitted whitelist request here:[/b]
https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-mutators.120340/post-2353666
[h1]Usage (server)[/h1] [h1]Usage (server)[/h1]
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i] [b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
@ -16,13 +19,26 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist): [*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
[b]ServerSubscribedWorkshopItems=2848836389[/b] [b]ServerSubscribedWorkshopItems=2848836389[/b]
[*]Start the server and wait until the mutator is downloading; [*]Start the server and wait until the mutator is downloading;
[*]Add mutator to server start parameters: [b]?Mutator=AAL.AALMut[/b] and restart the server. [*]Add mutator to server start parameters: [b]?Mutator=AAL.Mut[/b] and restart the server.
[/olist] [/olist]
[h1]Important setup information[/h1]
The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
So if you are using this mutator for the first time, I highly recommend doing the following:
[olist]
[*]Create (modify) [b]KFAAL.ini[/b] manually. Put the following content there:
[b][AAL.AAL]
Version=0[/b]
[*]Start the game/server with AAL to generate the contents of the config.
[*]Close the game/server.
[/olist]
[b]Right now this is the only way to correctly create the default config.[/b]
Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
[h1]Setup (KFAAL.ini)[/h1] [h1]Setup (KFAAL.ini)[/h1]
Config will be created at the first start[b]*[/b].
[list] [list]
[*]Use [b]AdminId[/b] to set the list of admins. You can use UniqueID or SteamID; [*]Use [b]AdminId[/b] to set the list of admins. You can use UniqueID or SteamID;
[*]Set [b]bAutoEnableCheats=True[/b] to automatically enable cheats for admins.
[/list] [/list]
[h1]Getting ID[/h1] [h1]Getting ID[/h1]
@ -38,13 +54,5 @@ SteamID can also be obtained from the player's profile, look at the URL:
If a player uses a nickname in a link to their profile, then add this to the profile url: [b]?xml=1[/b] If a player uses a nickname in a link to their profile, then add this to the profile url: [b]?xml=1[/b]
[img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID3.png[/img] [img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID3.png[/img]
[h1]Troubleshooting[/h1]
[b](*)[/b] If your config is not created for some reason, create it manually with the following content:
[b][AAL.AAL]
Version=0
[/b]
Then start the server and check the file again - config content should be generated.
[h1]Sources[/h1] [h1]Sources[/h1]
[url=https://github.com/GenZmeY/KF2-AdminAutoLogin]https://github.com/GenZmeY/KF2-AdminAutoLogin[/url] [b](GNU GPLv3)[/b] [url=https://github.com/GenZmeY/KF2-AdminAutoLogin]https://github.com/GenZmeY/KF2-AdminAutoLogin[/url] [b](GNU GPLv3)[/b]

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@ -1,18 +1,19 @@
# Admin Auto Login # Admin Auto Login
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389) [![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
[![Steam Downloads](https://img.shields.io/steam/downloads/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
[![Steam Favorites](https://img.shields.io/steam/favorites/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389) [![Steam Favorites](https://img.shields.io/steam/favorites/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
[![Steam Update Date](https://img.shields.io/steam/update-date/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389) [![MegaLinter](https://github.com/GenZmeY/KF2-AdminAutoLogin/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-AdminAutoLogin/actions/workflows/mega-linter.yml)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin)](https://github.com/GenZmeY/KF2-AdminAutoLogin/tags) [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin)](https://github.com/GenZmeY/KF2-AdminAutoLogin/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin)](LICENSE) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin)](LICENSE)
# Description ## Description
Small server-side mutator that allows specified players to automatically login as an admin. Small server-side mutator that allows specified players to automatically login as an admin.
# Usage & Setup ## Usage & Setup
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389) [See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
# Build ## Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here. **Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win); 1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources: 2. open git-bash and go to any folder where you want to store sources:
@ -26,9 +27,9 @@ Small server-side mutator that allows specified players to automatically login a
5. The compiled files will be here: 5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Bug reports ## Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-AdminAutoLogin/issues) and check if there is a description of your bug. If not, create a new issue. If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-AdminAutoLogin/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it. Describe what the bug looks like and how reproduce it.
# License ## License
[GNU GPLv3](LICENSE) [![license](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)](LICENSE)

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@ -7,7 +7,7 @@ StripSource="True"
# Mutators to be compiled # Mutators to be compiled
# Specify them with a space as a separator, # Specify them with a space as a separator,
# Mutators will be compiled in the specified order # Mutators will be compiled in the specified order
PackageBuildOrder="AAL" PackageBuildOrder="AAL"
@ -16,7 +16,7 @@ PackageBuildOrder="AAL"
# Packages you want to brew using @peelz's patched KFEditor. # Packages you want to brew using @peelz's patched KFEditor.
# Useful for cases where regular brew doesn't put *.upk inside the package. # Useful for cases where regular brew doesn't put *.upk inside the package.
# Specify them with a space as a separator, # Specify them with a space as a separator,
# The order doesn't matter # The order doesn't matter
PackagePeelzBrew="" PackagePeelzBrew=""
@ -24,7 +24,7 @@ PackagePeelzBrew=""
# Mutators that will be uploaded to the workshop # Mutators that will be uploaded to the workshop
# Specify them with a space as a separator, # Specify them with a space as a separator,
# The order doesn't matter # The order doesn't matter
PackageUpload="AAL" PackageUpload="AAL"

2
tools

@ -1 +1 @@
Subproject commit 88b35bd7ebb7e30448579f1564220398f990541c Subproject commit fb458ac61f7e6c6426b8dff366dd5e7499e0d95f