first version
This commit is contained in:
parent
3b7e33e372
commit
a0a3eacaea
3
.gitmodules
vendored
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3
.gitmodules
vendored
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[submodule "tools"]
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path = tools
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url = https://github.com/GenZmeY/KF2-BuildTools
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156
AAL/Classes/AAL.uc
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156
AAL/Classes/AAL.uc
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class AAL extends Info
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config(AAL);
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const LatestVersion = 1;
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const CfgAdminList = class'AdminList';
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var private config int Version;
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var private config E_LogLevel LogLevel;
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var private OnlineSubsystem OS;
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var private Array<UniqueNetId> AdminUIDList;
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public simulated function bool SafeDestroy()
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{
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`Log_Trace();
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public event PreBeginPlay()
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{
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`Log_Trace();
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if (WorldInfo.NetMode == NM_Client)
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{
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`Log_Fatal("Wrong NetMode:" @ WorldInfo.NetMode);
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SafeDestroy();
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return;
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}
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Super.PreBeginPlay();
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PreInit();
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}
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public event PostBeginPlay()
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{
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`Log_Trace();
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if (bPendingDelete || bDeleteMe) return;
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Super.PostBeginPlay();
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PostInit();
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}
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private function PreInit()
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{
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`Log_Trace();
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if (Version == `NO_CONFIG)
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{
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LogLevel = LL_Info;
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SaveConfig();
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}
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CfgAdminList.static.InitConfig(Version, LatestVersion, LogLevel);
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switch (Version)
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{
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case `NO_CONFIG:
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`Log_Info("Config created");
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case MaxInt:
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`Log_Info("Config updated to version" @ LatestVersion);
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break;
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case LatestVersion:
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`Log_Info("Config is up-to-date");
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break;
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default:
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`Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
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`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
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`Log_Warn("The config version will be changed to" @ LatestVersion);
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break;
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}
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if (LatestVersion != Version)
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{
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Version = LatestVersion;
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SaveConfig();
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}
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if (LogLevel == LL_WrongLevel)
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{
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LogLevel = LL_Info;
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`Log_Warn("Wrong 'LogLevel', return to default value");
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SaveConfig();
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}
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`Log_Base("LogLevel:" @ LogLevel);
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OS = class'GameEngine'.static.GetOnlineSubsystem();
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if (OS != None)
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{
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AdminUIDList = CfgAdminList.static.Load(OS, LogLevel);
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}
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else
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{
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`Log_Fatal("Can't get online subsystem!");
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SafeDestroy();
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}
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}
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private function PostInit()
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{
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`Log_Trace();
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}
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public function NotifyLogin(Controller C)
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{
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local PlayerController PC;
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local PlayerReplicationInfo PRI;
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local String UniqueID;
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local String SteamID;
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local String Profile;
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`Log_Trace();
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if (C == None || C.PlayerReplicationInfo == None) return;
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PRI = C.PlayerReplicationInfo;
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if (AdminUIDList.Find('Uid', PRI.UniqueId.Uid) != INDEX_NONE)
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{
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PRI.bAdmin = true;
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UniqueID = OS.UniqueNetIdToString(PRI.UniqueId);
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PC = PlayerController(C);
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if (PC != None && !PC.bIsEosPlayer)
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{
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SteamID = OS.UniqueNetIdToInt64(PRI.UniqueId);
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Profile = "https://steamcommunity.com/profiles/" $ SteamID;
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`Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ "," @ SteamID $ "," @ Profile $ ")");
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}
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else
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{
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`Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ ")");
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}
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}
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}
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public function NotifyLogout(Controller C)
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{
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`Log_Trace();
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}
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defaultproperties
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{
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}
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4
AAL/Classes/AAL.upkg
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4
AAL/Classes/AAL.upkg
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[Flags]
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AllowDownload=False
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ClientOptional=False
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ServerSideOnly=True
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60
AAL/Classes/AALMut.uc
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60
AAL/Classes/AALMut.uc
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class AALMut extends KFMutator;
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var private AAL AAL;
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public simulated function bool SafeDestroy()
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{
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public event PreBeginPlay()
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{
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Super.PreBeginPlay();
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if (WorldInfo.NetMode == NM_Client) return;
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foreach WorldInfo.DynamicActors(class'AAL', AAL)
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{
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break;
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}
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if (AAL == None)
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{
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AAL = WorldInfo.Spawn(class'AAL');
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}
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if (AAL == None)
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{
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`Log_Base("FATAL: Can't Spawn 'AAL'");
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SafeDestroy();
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}
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}
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public function AddMutator(Mutator Mut)
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{
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if (Mut == Self) return;
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if (Mut.Class == Class)
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Mut.Destroy();
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else
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Super.AddMutator(Mut);
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}
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public function NotifyLogin(Controller C)
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{
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Super.NotifyLogin(C);
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AAL.NotifyLogin(C);
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}
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public function NotifyLogout(Controller C)
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{
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Super.NotifyLogout(C);
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AAL.NotifyLogout(C);
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}
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DefaultProperties
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{
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}
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84
AAL/Classes/AdminList.uc
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84
AAL/Classes/AdminList.uc
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class AdminList extends Object
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config(AAL)
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abstract;
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var private config Array<String> AdminId;
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public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel)
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{
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`Log_TraceStatic();
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switch (Version)
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{
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case `NO_CONFIG:
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ApplyDefault(LogLevel);
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default: break;
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}
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if (LatestVersion != Version)
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{
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StaticSaveConfig();
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}
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}
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public static function Array<UniqueNetId> Load(OnlineSubsystem OS, E_LogLevel LogLevel)
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{
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local Array<UniqueNetId> UIDs;
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local UniqueNetId UID;
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local String ID;
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`Log_TraceStatic();
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foreach default.AdminId(ID)
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{
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if (AnyToUID(OS, ID, UID, LogLevel))
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{
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UIDs.AddItem(UID);
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`Log_Debug("Loaded:" @ ID);
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}
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else
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{
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`Log_Warn("Can't load AdminId:" @ ID);
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}
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}
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if (default.AdminId.Length == UIDs.Length)
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{
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`Log_Info("Loaded" @ UIDs.Length @ "entries");
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}
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else
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{
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`Log_Info("Loaded" @ UIDs.Length @ "of" @ default.AdminId.Length @ "entries");
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}
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return UIDs;
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}
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private static function ApplyDefault(E_LogLevel LogLevel)
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{
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`Log_TraceStatic();
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default.AdminId.Length = 0;
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default.AdminId.AddItem("76561190000000000");
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default.AdminId.AddItem("0x0000000000000000");
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}
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private static function bool IsUID(String ID, E_LogLevel LogLevel)
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{
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`Log_TraceStatic();
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return (Locs(Left(ID, 2)) ~= "0x");
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}
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private static function bool AnyToUID(OnlineSubsystem OS, String ID, out UniqueNetId UID, E_LogLevel LogLevel)
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{
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`Log_TraceStatic();
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return IsUID(ID, LogLevel) ? OS.StringToUniqueNetId(ID, UID) : OS.Int64ToUniqueNetId(ID, UID);
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}
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defaultproperties
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{
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}
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20
AAL/Classes/_Logger.uc
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20
AAL/Classes/_Logger.uc
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class _Logger extends Object
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abstract;
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enum E_LogLevel
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{
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LL_WrongLevel,
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LL_None,
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LL_Fatal,
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LL_Error,
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LL_Warning,
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LL_Info,
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LL_Debug,
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LL_Trace,
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LL_All
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};
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defaultproperties
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{
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}
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2
AAL/Constants.uci
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2
AAL/Constants.uci
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// Constants
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`define NO_CONFIG 0
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3
AAL/Globals.uci
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3
AAL/Globals.uci
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// Imports
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`include(Logger.uci)
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`include(Constants.uci)
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15
AAL/Logger.uci
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15
AAL/Logger.uci
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// Logger
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`define Log_Tag 'AAL'
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`define LocationStatic "`{ClassName}::" $ GetFuncName()
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`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
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`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
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`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
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`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
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`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
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`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
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`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
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`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
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BIN
PublicationContent/ID1.png
Normal file
BIN
PublicationContent/ID1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 41 KiB |
BIN
PublicationContent/ID2.png
Normal file
BIN
PublicationContent/ID2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 13 KiB |
BIN
PublicationContent/ID3.png
Normal file
BIN
PublicationContent/ID3.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 16 KiB |
43
PublicationContent/description.txt
Normal file
43
PublicationContent/description.txt
Normal file
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|||||||
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[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin[/img] [img]https://img.shields.io/steam/favorites/2848836389[/img] [img]https://img.shields.io/steam/update-date/2848836389[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2848836389][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin[/img][/url]
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||||||
|
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||||||
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[h1]Description[/h1]
|
||||||
|
Small server-side mutator that allows specified players to automatically login as an admin.
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||||||
|
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||||||
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[h1]Whitelisted?[/h1]
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||||||
|
No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
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||||||
|
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||||||
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[h1]Usage (server)[/h1]
|
||||||
|
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
|
||||||
|
[olist]
|
||||||
|
[*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
|
||||||
|
[*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
|
||||||
|
[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
|
||||||
|
❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
|
||||||
|
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
||||||
|
[b]ServerSubscribedWorkshopItems=2848836389[/b]
|
||||||
|
[*]Start the server and wait until the mutator is downloading;
|
||||||
|
[*]Add mutator to server start parameters: [b]?Mutator=AAL.AALMut[/b] and restart the server.
|
||||||
|
[/olist]
|
||||||
|
|
||||||
|
[h1]Setup (KFAAL.ini)[/h1]
|
||||||
|
Config will be created at the first start.
|
||||||
|
[list]
|
||||||
|
[*]Use [b]AdminId[/b] to set the list of admins. You can use UniqueID or SteamID;
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[h1]Getting ID[/h1]
|
||||||
|
You can view the Steam ID and UniqueID in WebAdmin on the PLAYERS tab:
|
||||||
|
[img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID1.png[/img]
|
||||||
|
|
||||||
|
But don't try to use the SteamID from here for EGS players - it won't work. SteamID is for Steam players only.
|
||||||
|
UniqueID is suitable for all platforms.
|
||||||
|
|
||||||
|
SteamID can also be obtained from the player's profile, look at the URL:
|
||||||
|
[img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID2.png[/img]
|
||||||
|
|
||||||
|
If a player uses a nickname in a link to their profile, then add this to the profile url: [b]?xml=1[/b]
|
||||||
|
SteamID will be at the beginning:
|
||||||
|
[img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID3.png[/img]
|
||||||
|
|
||||||
|
[h1]Sources[/h1]
|
||||||
|
[url=https://github.com/GenZmeY/KF2-AdminAutoLogin]https://github.com/GenZmeY/KF2-AdminAutoLogin[/url] [b](GNU GPLv3)[/b]
|
BIN
PublicationContent/preview.png
Normal file
BIN
PublicationContent/preview.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 256 KiB |
1
PublicationContent/tags.txt
Normal file
1
PublicationContent/tags.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
Gamemodes,Mutators
|
1
PublicationContent/title.txt
Normal file
1
PublicationContent/title.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
Admin Auto Login
|
35
README.md
35
README.md
@ -1 +1,34 @@
|
|||||||
# KF2-AdminAutoLogin
|
# Admin Auto Login
|
||||||
|
|
||||||
|
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
|
||||||
|
[![Steam Favorites](https://img.shields.io/steam/favorites/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
|
||||||
|
[![Steam Update Date](https://img.shields.io/steam/update-date/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
|
||||||
|
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin)](https://github.com/GenZmeY/KF2-AdminAutoLogin/tags)
|
||||||
|
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin)](LICENSE)
|
||||||
|
|
||||||
|
# Description
|
||||||
|
Small server-side mutator that allows specified players to automatically login as an admin.
|
||||||
|
|
||||||
|
# Usage & Setup
|
||||||
|
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
|
||||||
|
|
||||||
|
# Build
|
||||||
|
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
|
||||||
|
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
|
||||||
|
2. open git-bash and go to any folder where you want to store sources:
|
||||||
|
`cd <ANY_FOLDER_YOU_WANT>`
|
||||||
|
3. Clone this repository and go to the source folder:
|
||||||
|
`git clone https://github.com/GenZmeY/KF2-AdminAutoLogin && cd KF2-AdminAutoLogin`
|
||||||
|
4. Download dependencies:
|
||||||
|
`git submodule init && git submodule update`
|
||||||
|
5. Compile:
|
||||||
|
`./tools/builder -c`
|
||||||
|
5. The compiled files will be here:
|
||||||
|
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
|
||||||
|
|
||||||
|
# Bug reports
|
||||||
|
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-AdminAutoLogin/issues) and check if there is a description of your bug. If not, create a new issue.
|
||||||
|
Describe what the bug looks like and how reproduce it.
|
||||||
|
|
||||||
|
# License
|
||||||
|
[GNU GPLv3](LICENSE)
|
||||||
|
52
builder.cfg
Normal file
52
builder.cfg
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
### Build parameters ###
|
||||||
|
|
||||||
|
# If True - compresses the mutator when compiling
|
||||||
|
# Scripts will be stored in binary form
|
||||||
|
# (reduces the size of the output file)
|
||||||
|
StripSource="True"
|
||||||
|
|
||||||
|
# Mutators to be compiled
|
||||||
|
# Specify them with a space as a separator,
|
||||||
|
# Mutators will be compiled in the specified order
|
||||||
|
PackageBuildOrder="AAL"
|
||||||
|
|
||||||
|
|
||||||
|
### Steam Workshop upload parameters ###
|
||||||
|
|
||||||
|
# Mutators that will be uploaded to the workshop
|
||||||
|
# Specify them with a space as a separator,
|
||||||
|
# The order doesn't matter
|
||||||
|
PackageUpload="AAL"
|
||||||
|
|
||||||
|
|
||||||
|
### Test parameters ###
|
||||||
|
|
||||||
|
# Map:
|
||||||
|
Map="KF-Nuked"
|
||||||
|
|
||||||
|
# Game:
|
||||||
|
# Survival: KFGameContent.KFGameInfo_Survival
|
||||||
|
# WeeklyOutbreak: KFGameContent.KFGameInfo_WeeklySurvival
|
||||||
|
# Endless: KFGameContent.KFGameInfo_Endless
|
||||||
|
# Objective: KFGameContent.KFGameInfo_Objective
|
||||||
|
# Versus: KFGameContent.KFGameInfo_VersusSurvival
|
||||||
|
Game="AAL.[0mrestore KFEditor.ini from backup[0m"
|
||||||
|
|
||||||
|
# Difficulty:
|
||||||
|
# Normal: 0
|
||||||
|
# Hard: 1
|
||||||
|
# Suicide: 2
|
||||||
|
# Hell: 3
|
||||||
|
Difficulty="0"
|
||||||
|
|
||||||
|
# GameLength:
|
||||||
|
# 4 waves: 0
|
||||||
|
# 7 waves: 1
|
||||||
|
# 10 waves: 2
|
||||||
|
GameLength="0"
|
||||||
|
|
||||||
|
# Mutators
|
||||||
|
Mutators="AAL.AALMut"
|
||||||
|
|
||||||
|
# Additional parameters
|
||||||
|
Args=""
|
1
tools
Submodule
1
tools
Submodule
@ -0,0 +1 @@
|
|||||||
|
Subproject commit 2f173aad7a6f4578574764801136a0d86e830653
|
Loading…
Reference in New Issue
Block a user