Merge pull request #1 from GenZmeY/MegaLinter

add Mega Linter
This commit is contained in:
GenZmeY 2023-05-02 01:47:28 +03:00 committed by GitHub
commit 0ff11a392b
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13 changed files with 493 additions and 385 deletions

35
.editorconfig Normal file
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root = true
# Global
[*]
indent_style = unset
indent_size = 4
tab_width = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
# Unreal Engine 3 / Source
[*.{uc,uci}]
indent_style = tab
[*.upkg]
# Unreal Engine 3 / i18n
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
charset = utf-16le
# Other
[*.md]
trim_trailing_whitespace = false
[*.{txt,cfg}]
insert_final_newline = unset
[*.yml]
indent_style = space
indent_size = 2
[.gitignore]
insert_final_newline = unset

72
.github/workflows/mega-linter.yml vendored Normal file
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---
name: MegaLinter
permissions: read-all
on:
push:
pull_request:
branches: [master]
env:
APPLY_FIXES: none
APPLY_FIXES_EVENT: pull_request
APPLY_FIXES_MODE: commit
DISABLE: SPELL
concurrency:
group: ${{ github.ref }}-${{ github.workflow }}
cancel-in-progress: true
jobs:
build:
name: MegaLinter
runs-on: ubuntu-latest
steps:
- name: Checkout Code
uses: actions/checkout@v3
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
- name: MegaLinter
id: ml
uses: oxsecurity/megalinter@v6
env:
VALIDATE_ALL_CODEBASE: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Archive production artifacts
if: ${{ success() }} || ${{ failure() }}
uses: actions/upload-artifact@v3
with:
name: MegaLinter reports
path: |
megalinter-reports
mega-linter.log
- name: Create Pull Request with applied fixes
id: cpr
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
uses: peter-evans/create-pull-request@v5
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
commit-message: "[MegaLinter] Apply linters automatic fixes"
title: "[MegaLinter] Apply linters automatic fixes"
labels: bot
- name: Create PR output
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
run: |
echo "Pull Request Number - ${{ steps.cpr.outputs.pull-request-number }}"
echo "Pull Request URL - ${{ steps.cpr.outputs.pull-request-url }}"
- name: Prepare commit
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
run: sudo chown -Rc $UID .git/
- name: Commit and push applied linter fixes
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
uses: stefanzweifel/git-auto-commit-action@v4
with:
branch: ${{ github.event.pull_request.head.ref || github.head_ref || github.ref }}
commit_message: "[MegaLinter] Apply linters fixes"
commit_user_name: megalinter-bot
commit_user_email: nicolas.vuillamy@ox.security

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class AAL extends Info class AAL extends Info
config(AAL); config(AAL);
const LatestVersion = 2; const LatestVersion = 2;
const ProfileURL = "https://steamcommunity.com/profiles/"; const ProfileURL = "https://steamcommunity.com/profiles/";
const CfgAdminList = class'AdminList'; const CfgAdminList = class'AdminList';
var private config int Version; var private config int Version;
var private config E_LogLevel LogLevel; var private config E_LogLevel LogLevel;
var private config bool bAutoEnableCheats; var private config bool bAutoEnableCheats;
var private OnlineSubsystem OS; var private OnlineSubsystem OS;
var private Array<UniqueNetId> AdminUIDList; var private Array<UniqueNetId> AdminUIDList;
var private Array<UniqueNetId> AdminUIDListActive; var private Array<UniqueNetId> AdminUIDListActive;
public simulated function bool SafeDestroy() public simulated function bool SafeDestroy()
{ {
`Log_Trace(); `Log_Trace();
return (bPendingDelete || bDeleteMe || Destroy()); return (bPendingDelete || bDeleteMe || Destroy());
} }
public event PreBeginPlay() public event PreBeginPlay()
{ {
`Log_Trace(); `Log_Trace();
if (WorldInfo.NetMode == NM_Client) if (WorldInfo.NetMode == NM_Client)
{ {
`Log_Fatal("Wrong NetMode:" @ WorldInfo.NetMode); `Log_Fatal("Wrong NetMode:" @ WorldInfo.NetMode);
SafeDestroy(); SafeDestroy();
return; return;
} }
Super.PreBeginPlay(); Super.PreBeginPlay();
PreInit(); PreInit();
} }
public event PostBeginPlay() public event PostBeginPlay()
{ {
`Log_Trace(); `Log_Trace();
if (bPendingDelete || bDeleteMe) return; if (bPendingDelete || bDeleteMe) return;
Super.PostBeginPlay(); Super.PostBeginPlay();
PostInit(); PostInit();
} }
private function PreInit() private function PreInit()
{ {
`Log_Trace(); `Log_Trace();
if (Version == `NO_CONFIG) if (Version == `NO_CONFIG)
{ {
LogLevel = LL_Info; LogLevel = LL_Info;
SaveConfig(); SaveConfig();
} }
CfgAdminList.static.InitConfig(Version, LatestVersion, LogLevel); CfgAdminList.static.InitConfig(Version, LatestVersion, LogLevel);
switch (Version) switch (Version)
{ {
case `NO_CONFIG: case `NO_CONFIG:
`Log_Info("Config created"); `Log_Info("Config created");
case 1: case 1:
bAutoEnableCheats = false; bAutoEnableCheats = false;
case MaxInt: case MaxInt:
`Log_Info("Config updated to version" @ LatestVersion); `Log_Info("Config updated to version" @ LatestVersion);
break; break;
case LatestVersion: case LatestVersion:
`Log_Info("Config is up-to-date"); `Log_Info("Config is up-to-date");
break; break;
default: default:
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)"); `Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion); `Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
`Log_Warn("The config version will be changed to" @ LatestVersion); `Log_Warn("The config version will be changed to" @ LatestVersion);
break; break;
} }
if (LatestVersion != Version) if (LatestVersion != Version)
{ {
Version = LatestVersion; Version = LatestVersion;
SaveConfig(); SaveConfig();
} }
if (LogLevel == LL_WrongLevel) if (LogLevel == LL_WrongLevel)
{ {
LogLevel = LL_Info; LogLevel = LL_Info;
`Log_Warn("Wrong 'LogLevel', return to default value"); `Log_Warn("Wrong 'LogLevel', return to default value");
SaveConfig(); SaveConfig();
} }
`Log_Base("LogLevel:" @ LogLevel); `Log_Base("LogLevel:" @ LogLevel);
OS = class'GameEngine'.static.GetOnlineSubsystem(); OS = class'GameEngine'.static.GetOnlineSubsystem();
if (OS != None) if (OS != None)
{ {
AdminUIDList = CfgAdminList.static.Load(OS, LogLevel); AdminUIDList = CfgAdminList.static.Load(OS, LogLevel);
} }
else else
{ {
`Log_Fatal("Can't get online subsystem!"); `Log_Fatal("Can't get online subsystem!");
SafeDestroy(); SafeDestroy();
} }
} }
private function PostInit() private function PostInit()
{ {
`Log_Trace(); `Log_Trace();
} }
public function NotifyLogin(Controller C) public function NotifyLogin(Controller C)
{ {
local PlayerController PC; local PlayerController PC;
local PlayerReplicationInfo PRI; local PlayerReplicationInfo PRI;
local String UniqueID; local String UniqueID;
local String SteamID; local String SteamID;
`Log_Trace(); `Log_Trace();
if (C == None || C.PlayerReplicationInfo == None) return; if (C == None || C.PlayerReplicationInfo == None) return;
PRI = C.PlayerReplicationInfo; PRI = C.PlayerReplicationInfo;
if (AdminUIDList.Find('Uid', PRI.UniqueId.Uid) != INDEX_NONE) if (AdminUIDList.Find('Uid', PRI.UniqueId.Uid) != INDEX_NONE)
{ {
PRI.bAdmin = true; PRI.bAdmin = true;
} }
if (PRI.bAdmin) if (PRI.bAdmin)
{ {
AdminUIDListActive.AddItem(PRI.UniqueId); AdminUIDListActive.AddItem(PRI.UniqueId);
UniqueID = OS.UniqueNetIdToString(PRI.UniqueId); UniqueID = OS.UniqueNetIdToString(PRI.UniqueId);
PC = PlayerController(C); PC = PlayerController(C);
if (PC != None && bAutoEnableCheats) if (PC != None && bAutoEnableCheats)
{ {
PC.AddCheats(true); PC.AddCheats(true);
} }
if (PC != None && !PC.bIsEosPlayer) if (PC != None && !PC.bIsEosPlayer)
{ {
SteamID = OS.UniqueNetIdToInt64(PRI.UniqueId); SteamID = OS.UniqueNetIdToInt64(PRI.UniqueId);
`Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ "," @ SteamID $ "," @ ProfileURL $ SteamID $ ")"); `Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ "," @ SteamID $ "," @ ProfileURL $ SteamID $ ")");
} }
else else
{ {
`Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ ")"); `Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ ")");
} }
} }
} }
public function NotifyLogout(Controller C) public function NotifyLogout(Controller C)
{ {
local PlayerReplicationInfo PRI; local PlayerReplicationInfo PRI;
local String UniqueID; local String UniqueID;
local String SteamID; local String SteamID;
`Log_Trace(); `Log_Trace();
if (C == None || C.PlayerReplicationInfo == None) return; if (C == None || C.PlayerReplicationInfo == None) return;
PRI = C.PlayerReplicationInfo; PRI = C.PlayerReplicationInfo;
if (PRI.bAdmin || AdminUIDListActive.Find('Uid', PRI.UniqueId.Uid) != INDEX_NONE) if (PRI.bAdmin || AdminUIDListActive.Find('Uid', PRI.UniqueId.Uid) != INDEX_NONE)
{ {
AdminUIDListActive.RemoveItem(PRI.UniqueId); AdminUIDListActive.RemoveItem(PRI.UniqueId);
UniqueID = OS.UniqueNetIdToString(PRI.UniqueId); UniqueID = OS.UniqueNetIdToString(PRI.UniqueId);
SteamID = OS.UniqueNetIdToInt64(PRI.UniqueId); SteamID = OS.UniqueNetIdToInt64(PRI.UniqueId);
`Log_Info("Admin logout:" @ PRI.PlayerName @ "(" $ UniqueID $ "," @ SteamID $ "," @ ProfileURL $ SteamID $ ")"); `Log_Info("Admin logout:" @ PRI.PlayerName @ "(" $ UniqueID $ "," @ SteamID $ "," @ ProfileURL $ SteamID $ ")");
} }
} }
defaultproperties defaultproperties
{ {
} }

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[Flags] [Flags]
AllowDownload=False AllowDownload=False
ClientOptional=False ClientOptional=False
ServerSideOnly=True ServerSideOnly=True

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@ -1,60 +1,60 @@
class AALMut extends KFMutator; class AALMut extends KFMutator;
var private AAL AAL; var private AAL AAL;
public simulated function bool SafeDestroy() public simulated function bool SafeDestroy()
{ {
return (bPendingDelete || bDeleteMe || Destroy()); return (bPendingDelete || bDeleteMe || Destroy());
} }
public event PreBeginPlay() public event PreBeginPlay()
{ {
Super.PreBeginPlay(); Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return; if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'AAL', AAL) foreach WorldInfo.DynamicActors(class'AAL', AAL)
{ {
break; break;
} }
if (AAL == None) if (AAL == None)
{ {
AAL = WorldInfo.Spawn(class'AAL'); AAL = WorldInfo.Spawn(class'AAL');
} }
if (AAL == None) if (AAL == None)
{ {
`Log_Base("FATAL: Can't Spawn 'AAL'"); `Log_Base("FATAL: Can't Spawn 'AAL'");
SafeDestroy(); SafeDestroy();
} }
} }
public function AddMutator(Mutator Mut) public function AddMutator(Mutator Mut)
{ {
if (Mut == Self) return; if (Mut == Self) return;
if (Mut.Class == Class) if (Mut.Class == Class)
Mut.Destroy(); Mut.Destroy();
else else
Super.AddMutator(Mut); Super.AddMutator(Mut);
} }
public function NotifyLogin(Controller C) public function NotifyLogin(Controller C)
{ {
AAL.NotifyLogin(C); AAL.NotifyLogin(C);
Super.NotifyLogin(C); Super.NotifyLogin(C);
} }
public function NotifyLogout(Controller C) public function NotifyLogout(Controller C)
{ {
AAL.NotifyLogout(C); AAL.NotifyLogout(C);
Super.NotifyLogout(C); Super.NotifyLogout(C);
} }
defaultproperties defaultproperties
{ {
} }

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@ -1,84 +1,84 @@
class AdminList extends Object class AdminList extends Object
config(AAL) config(AAL)
abstract; abstract;
var private config Array<String> AdminId; var private config Array<String> AdminId;
public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel) public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
switch (Version) switch (Version)
{ {
case `NO_CONFIG: case `NO_CONFIG:
ApplyDefault(LogLevel); ApplyDefault(LogLevel);
default: break; default: break;
} }
if (LatestVersion != Version) if (LatestVersion != Version)
{ {
StaticSaveConfig(); StaticSaveConfig();
} }
} }
public static function Array<UniqueNetId> Load(OnlineSubsystem OS, E_LogLevel LogLevel) public static function Array<UniqueNetId> Load(OnlineSubsystem OS, E_LogLevel LogLevel)
{ {
local Array<UniqueNetId> UIDs; local Array<UniqueNetId> UIDs;
local UniqueNetId UID; local UniqueNetId UID;
local String ID; local String ID;
`Log_TraceStatic(); `Log_TraceStatic();
foreach default.AdminId(ID) foreach default.AdminId(ID)
{ {
if (AnyToUID(OS, ID, UID, LogLevel)) if (AnyToUID(OS, ID, UID, LogLevel))
{ {
UIDs.AddItem(UID); UIDs.AddItem(UID);
`Log_Debug("Loaded:" @ ID); `Log_Debug("Loaded:" @ ID);
} }
else else
{ {
`Log_Warn("Can't load AdminId:" @ ID); `Log_Warn("Can't load AdminId:" @ ID);
} }
} }
if (default.AdminId.Length == UIDs.Length) if (default.AdminId.Length == UIDs.Length)
{ {
`Log_Info("Loaded" @ UIDs.Length @ "entries"); `Log_Info("Loaded" @ UIDs.Length @ "entries");
} }
else else
{ {
`Log_Info("Loaded" @ UIDs.Length @ "of" @ default.AdminId.Length @ "entries"); `Log_Info("Loaded" @ UIDs.Length @ "of" @ default.AdminId.Length @ "entries");
} }
return UIDs; return UIDs;
} }
private static function ApplyDefault(E_LogLevel LogLevel) private static function ApplyDefault(E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
default.AdminId.Length = 0; default.AdminId.Length = 0;
default.AdminId.AddItem("76561190000000000"); default.AdminId.AddItem("76561190000000000");
default.AdminId.AddItem("0x0000000000000000"); default.AdminId.AddItem("0x0000000000000000");
} }
private static function bool IsUID(String ID, E_LogLevel LogLevel) private static function bool IsUID(String ID, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
return (Left(ID, 2) ~= "0x"); return (Left(ID, 2) ~= "0x");
} }
private static function bool AnyToUID(OnlineSubsystem OS, String ID, out UniqueNetId UID, E_LogLevel LogLevel) private static function bool AnyToUID(OnlineSubsystem OS, String ID, out UniqueNetId UID, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
return IsUID(ID, LogLevel) ? OS.StringToUniqueNetId(ID, UID) : OS.Int64ToUniqueNetId(ID, UID); return IsUID(ID, LogLevel) ? OS.StringToUniqueNetId(ID, UID) : OS.Int64ToUniqueNetId(ID, UID);
} }
defaultproperties defaultproperties
{ {
} }

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@ -1,20 +1,20 @@
class _Logger extends Object class _Logger extends Object
abstract; abstract;
enum E_LogLevel enum E_LogLevel
{ {
LL_WrongLevel, LL_WrongLevel,
LL_None, LL_None,
LL_Fatal, LL_Fatal,
LL_Error, LL_Error,
LL_Warning, LL_Warning,
LL_Info, LL_Info,
LL_Debug, LL_Debug,
LL_Trace, LL_Trace,
LL_All LL_All
}; };
defaultproperties defaultproperties
{ {
} }

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// Constants // Constants
`define NO_CONFIG 0 `define NO_CONFIG 0

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@ -1,3 +1,3 @@
// Imports // Imports
`include(Logger.uci) `include(Logger.uci)
`include(Constants.uci) `include(Constants.uci)

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// Logger // Logger
`define Log_Tag 'AAL' `define Log_Tag 'AAL'
`define LocationStatic "`{ClassName}::" $ GetFuncName() `define LocationStatic "`{ClassName}::" $ GetFuncName()
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag) `define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag) `define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag) `define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag) `define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag) `define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag) `define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag) `define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag) `define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)

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[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin[/img] [img]https://img.shields.io/steam/favorites/2848836389[/img] [img]https://img.shields.io/steam/update-date/2848836389[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2848836389][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin[/img][/url] [img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin[/img] [img]https://img.shields.io/steam/downloads/2848836389[/img] [img]https://img.shields.io/steam/favorites/2848836389[/img] [img]https://img.shields.io/steam/update-date/2848836389[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2848836389][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin[/img][/url]
[h1]Description[/h1] [h1]Description[/h1]
Small server-side mutator that allows specified players to automatically login as an admin. Small server-side mutator that allows specified players to automatically login as an admin.

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@ -1,18 +1,19 @@
# Admin Auto Login # Admin Auto Login
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389) [![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
[![Steam Downloads](https://img.shields.io/steam/downloads/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
[![Steam Favorites](https://img.shields.io/steam/favorites/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389) [![Steam Favorites](https://img.shields.io/steam/favorites/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
[![Steam Update Date](https://img.shields.io/steam/update-date/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389) [![MegaLinter](https://github.com/GenZmeY/KF2-AdminAutoLogin/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-AdminAutoLogin/actions/workflows/mega-linter.yml)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin)](https://github.com/GenZmeY/KF2-AdminAutoLogin/tags) [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin)](https://github.com/GenZmeY/KF2-AdminAutoLogin/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin)](LICENSE) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin)](LICENSE)
# Description ## Description
Small server-side mutator that allows specified players to automatically login as an admin. Small server-side mutator that allows specified players to automatically login as an admin.
# Usage & Setup ## Usage & Setup
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389) [See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
# Build ## Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here. **Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win); 1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources: 2. open git-bash and go to any folder where you want to store sources:
@ -26,9 +27,9 @@ Small server-side mutator that allows specified players to automatically login a
5. The compiled files will be here: 5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Bug reports ## Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-AdminAutoLogin/issues) and check if there is a description of your bug. If not, create a new issue. If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-AdminAutoLogin/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it. Describe what the bug looks like and how reproduce it.
# License ## License
[GNU GPLv3](LICENSE) [GNU GPLv3](LICENSE)

View File

@ -7,7 +7,7 @@ StripSource="True"
# Mutators to be compiled # Mutators to be compiled
# Specify them with a space as a separator, # Specify them with a space as a separator,
# Mutators will be compiled in the specified order # Mutators will be compiled in the specified order
PackageBuildOrder="AAL" PackageBuildOrder="AAL"
@ -16,7 +16,7 @@ PackageBuildOrder="AAL"
# Packages you want to brew using @peelz's patched KFEditor. # Packages you want to brew using @peelz's patched KFEditor.
# Useful for cases where regular brew doesn't put *.upk inside the package. # Useful for cases where regular brew doesn't put *.upk inside the package.
# Specify them with a space as a separator, # Specify them with a space as a separator,
# The order doesn't matter # The order doesn't matter
PackagePeelzBrew="" PackagePeelzBrew=""
@ -24,7 +24,7 @@ PackagePeelzBrew=""
# Mutators that will be uploaded to the workshop # Mutators that will be uploaded to the workshop
# Specify them with a space as a separator, # Specify them with a space as a separator,
# The order doesn't matter # The order doesn't matter
PackageUpload="AAL" PackageUpload="AAL"