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class AALMut extends KFMutator;
var private AAL AAL;
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'AAL', AAL)
{
break;
}
if (AAL == None)
{
AAL = WorldInfo.Spawn(class'AAL');
}
if (AAL == None)
{
`Log_Base("FATAL: Can't Spawn 'AAL'");
SafeDestroy();
}
}
public function AddMutator(Mutator Mut)
{
if (Mut == Self) return;
if (Mut.Class == Class)
Mut.Destroy();
else
Super.AddMutator(Mut);
}
public function NotifyLogin(Controller C)
{
AAL.NotifyLogin(C);
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Super.NotifyLogin(C);
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}
public function NotifyLogout(Controller C)
{
AAL.NotifyLogout(C);
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Super.NotifyLogout(C);
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}
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defaultproperties
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{
}